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iPodME 2.2

Again, another iPodME update that fixes several issues and adds some features requested in the comments. I’ve made some testing, and it seems multiple subtitles support is quite unreliable for now....

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Final a1ctl version is coming

I know it’s been a long time that an a1ctl update was announced, but I lost some motivation as I don’t use my aspire one a lot anymore, and my free time is getting precious. However, a final (meaning...

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iPodME quick fix

Just updated iPodME to version 2.3. The only change is that it fixes accentuation problems with subtitles. Download iPodME Version 2.3 / Sources

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a1ctl final version is here

As promised, here is the final version of a1ctl. By “final”, I mean it won’t receive update anymore. But fortunately, the source code is available so anyone is able to take up the project. I’ve read...

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NDS Homebrew contest

Hi, just a quick update to let you know that the R4 Revolution team is organizing a simple homebrew contest on their site: http://www.r4revolutionds.co.uk/top-10-r4-ds-homebrew-get-voting/ You just...

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Happy new year!

Well, it’s never too late for this ^^ I was quite absent from this blog the last months, not much free time to update iPodME, but the good news is that the mac version is in progress. I’m also...

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iPodME small update

Finally! I should have done this a long time ago but there was always something else in the way, still… I just added the resolutions for the new iDevices, I hope to bring up more new features someday....

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iPodME news

I feel right for the last post of the year, with some news on iPodME! Even though I haven’t released many updates this year, that doesn’t mean I did not worked on it, because big changes are coming for...

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iPodME for mac progress

Yay! The new built-from-scratch ipodme cross-platform command-line encoder is done and working, along with the new encoding device profiles Need to get mono statically embedded in the app, but for now...

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Back to work

Wow! It have been a long time, seems 1 post / year is not quite a reasonable post rate for a blog, but whatever. This year was quite busy for me, meaning almost no time for dev (other than for work)… I...

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